Hero Lab Pathfinder Download Crackle
This page contains community created.user files for use with the character creation software. All of these.user files are created and maintained by individual’s of the and are presented as is. The employee’s of Lone Wolf Development have no control or involvement with these files.If you have any questions or issues you should be able to contact the author through the either by a PM or by posting. While the employee’s of Lone Wolf Development have no control over these files they are a helpful bunch and maybe willing to answer specific questions or problems that arise. D20pfsrd Powered by Hero Lab Data setsI have integrated several community data sets into the “Powered by Hero Lab” update feature. This will allow the process of updating to work almost exactly the same as how you currently get official updates from Hero Lab. This feature is called Updates and is VERY easy to setup.
After setup you can simply download and import future enhancements to the data sets automatically and you will be notified on Hero Lab start up when an update is available.For full details on setting this up see the thread at the Hero Lab forums. Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download atPathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.This website uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo’s Community Use Policy. We are expressly prohibited from charging you to use or access this content.
This website is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo’s Community Use Policy, please visit. For more information about Paizo Publishing and Paizo products, please visit. File nameDescriptionSizeRevisionTimeUserPathfinder Campaign PackEberron – The Forgotten Forge.zip Requires the latest Pathfinder Pack.571kv.
4May 2, 2015, 2:49 PMTim ShadowPathfinder GM Pack Encounter FilesAP13 Second Darkness NPCs.zip.These NPC zip files all require that you have the latest version of the Pathfinder Pack installed. See the link at the top of this page for details on installing the Pathfinder Pack.10324kv. 6Feb 26, 2015, 12:23 PMTim ShadowAP19 Legacy of Fire NPCs PART1.zip 12727kv. 5Feb 26, 2015, 2:16 PMTim ShadowAP19 Legacy of Fire NPCs PART2.zip 17571kv. 6Feb 26, 2015, 2:17 PMTim ShadowAP25 Council of Thieves NPCs.zip 9355kv. 5Mar 2, 2015, 6:39 PMTim ShadowAP31 King Maker NPCs PART1.zip 11979kv.
7Mar 2, 2015, 7:00 PMTim ShadowAP31 King Maker NPCs PART2.zip 18548kv. 7Mar 2, 2015, 7:01 PMTim ShadowAP37 Serpents Skull NPCs PART1.zip 16433kv. 4Mar 2, 2015, 9:08 PMTim ShadowAP37 Serpents Skull NPCs PART2.zip 15012kv. 4Mar 2, 2015, 9:10 PMTim ShadowAP37 Serpents Skull NPCs PART3.zip 6169kv. 2Mar 2, 2015, 9:27 PMTim ShadowAP43 Carrion Crown NPCs.zip 4646kv. 4Feb 25, 2015, 9:26 AMTim ShadowAP49 Jade Regent NPCs Part1.zip 9188kv. 2Mar 24, 2015, 9:37 AMTim ShadowAP49 Jade Regent NPCs Part2.zip 12135kv.
2Mar 24, 2015, 9:37 AMTim ShadowAP49 Jade Regent NPCs Part3.zip 11362kv. 2Mar 24, 2015, 9:37 AMTim ShadowAP55 Skull and Shackles NPCs PART1.zip 10101kv. 2Mar 24, 2015, 11:16 AMTim ShadowAP55 Skull and Shackles NPCs PART2.zip 7511kv. 2Mar 24, 2015, 11:16 AMTim ShadowAP55 Skull and Shackles NPCs PART3.zip 8847kv. 2Mar 24, 2015, 11:16 AMTim ShadowAP61 Shattered Star NPCs PART1.zip 10703kv. 3Feb 1, 2015, 2:26 PMTim ShadowAP61 Shattered Star NPCs PART2.zip 11423kv.
3Feb 1, 2015, 2:27 PMTim ShadowAP67 Reign of Winter PART1.zip 9019kv. 9Feb 1, 2015, 2:27 PMTim ShadowAP67 Reign of Winter PART2.zip 12125kv. 6Feb 1, 2015, 2:27 PMTim ShadowAP73 Wrath of the Righteous NPCs PART1.zip 14330kv. 4Feb 1, 2015, 2:27 PMTim ShadowAP73 Wrath of the Righteous NPCs PART2.zip 14194kv.
3Feb 1, 2015, 2:27 PMTim ShadowBroken Chains.zip 2985kv. 3Feb 1, 2015, 2:27 PMTim ShadowCarrion Hill.zip 1874kv.
4Feb 1, 2015, 2:27 PMTim ShadowCity of Golden Death.zip 606kv. 3Feb 1, 2015, 2:27 PMTim ShadowCrypt of the Everflame.zip 574kv. 3Feb 1, 2015, 2:27 PMTim ShadowCult of the Ebon Destroyer.zip 888kv. 3Feb 1, 2015, 2:27 PMTim ShadowCurse of the Riven Sky.zip 3319kv.
4Feb 1, 2015, 2:27 PMTim ShadowD0 – Hollows Last Hope.zip 321kv. 3Feb 1, 2015, 2:27 PMTim ShadowD1.5 – Revenge of the Kobold King.zip 1051kv. 3Feb 1, 2015, 2:26 PMTim ShadowD1 – Crown of the Kobold King.zip 1830kv.
3Feb 1, 2015, 2:26 PMTim ShadowD2 – Seven Swords of Sin.zip 800kv. 3Feb 1, 2015, 2:26 PMTim ShadowD3 – The Demon Within.zip 1616kv.
3Feb 1, 2015, 2:26 PMTim ShadowD4 – Hungry are the Dead.zip 1823kv. 3Feb 1, 2015, 2:27 PMTim ShadowDawn of the Scarlet Sun.zip 114kv. 3Feb 1, 2015, 2:27 PMTim ShadowDoom Comes to Dustpawn.zip 1473kv.
3Feb 1, 2015, 2:27 PMTim ShadowE1 – Carnival of Tears.zip 794kv. 3Feb 1, 2015, 2:27 PMTim ShadowE2 – Blood of Dragonscar.zip 228kv. 3Feb 1, 2015, 2:28 PMTim ShadowFangwood Keep.zip 1289kv. 3Feb 1, 2015, 2:26 PMTim ShadowFrom Shore to Sea.zip 913kv. 3Feb 1, 2015, 2:27 PMTim ShadowJ1 – Entombed with the Pharaohs.zip 421kv. 3Feb 1, 2015, 2:27 PMTim ShadowJ2 – Guardians of Dragonfall.zip 689kv.

3Feb 1, 2015, 2:27 PMTim ShadowJ3 – Crucible of Chaos.zip 1070kv. 3Feb 1, 2015, 2:28 PMTim ShadowJ4 – The Pact Stone Pyramid.zip 601kv. 3Feb 1, 2015, 2:27 PMTim ShadowJ5 – Beyond the Vault of Souls.zip 531kv. 3Feb 1, 2015, 2:28 PMTim ShadowLB1 – Tower of the Last Baron.zip 1766kv.
3Feb 1, 2015, 2:28 PMTim ShadowLB2 – Treasure of the Chimera Cove.zip 528kv. 4Feb 1, 2015, 2:27 PMTim ShadowMasks of the Living God.zip 737kv.
3Feb 1, 2015, 2:27 PMTim ShadowMaster of the Fallen Fortress.zip 245kv. 3Feb 1, 2015, 2:27 PMTim ShadowMurders Mark.zip 1000kv. 3Feb 1, 2015, 2:27 PMTim ShadowNo Response from Deepmar.zip 2455kv. 4Feb 1, 2015, 2:28 PMTim ShadowRealm of the Fellnight Queen.zip 957kv. 3Feb 1, 2015, 2:27 PMTim ShadowS1 – Clash of the Kingslayers.zip 768kv. 3Feb 1, 2015, 2:27 PMTim ShadowTC1 – Into the Haunted Forest.zip 393kv. 3Feb 1, 2015, 2:27 PMTim ShadowTears at Bitter Manor.zip 3871kv.
2May 3, 2015, 5:44 PMTim ShadowThe Dragons Demand.zip 4319kv. 3Feb 1, 2015, 2:27 PMTim ShadowThe Feast of Ravenmoor.zip 701kv. 3Feb 1, 2015, 2:26 PMTim ShadowThe Godmouth Heresy.zip 597kv. 3Feb 1, 2015, 2:28 PMTim ShadowThe Harrowing.zip 2084kv. 4Feb 1, 2015, 2:28 PMTim ShadowThe Midnight Mirror.zip 498kv.
3Feb 1, 2015, 2:26 PMTim ShadowThe Ruby Pheonix Tournament.zip 1864kv. 4Feb 1, 2015, 2:27 PMTim ShadowThe Witchwar Legacy.zip 4314kv. 4Feb 1, 2015, 2:28 PMTim ShadowTomb of the Iron Medusa.zip 363kv. 3Feb 1, 2015, 2:27 PMTim ShadowU1 – Gallery of Evil.zip 619kv. 4Feb 1, 2015, 2:27 PMTim ShadowU2 – Hangmans Noose.zip 643kv. 3Feb 1, 2015, 2:27 PMTim ShadowW1 – Conquest of the Bloddsworn Vale.zip 879kv.
3Feb 1, 2015, 2:27 PMTim ShadowW2 – River into Darkness.zip 953kv. 3Feb 1, 2015, 2:28 PMTim ShadowW3 – Flight of the Red Raven.zip 786kv. 3Feb 1, 2015, 2:27 PMTim ShadowWardens of the Reborn Forge.zip 4565kv. 3Feb 1, 2015, 2:28 PMTim ShadowWe Be Goblins.zip 96kv.
3Feb 1, 2015, 2:26 PMTim ShadowFrodiePFRPGHomeBrewWildSpellcaster.user The original from N20 was a template, I just made it a class with a few archetypes, feats and spells. It includes a Caster Level Check and a Wild Surge table in the “In Play” tab. Check the activation to make the roll and uncheck it to turn it off.
I don’t have anything written up on it, I just used the pdf and some OGL Pazio material. It’s just something it was messing around with. Let me know what yall think.172kv. 2Jul 25, 2014, 10:46 PMTim ShadowKoboldQuarterlyKQ13ArquebusiersClass.user Author: Tim Shadow(ShadowChemosh) Desc: A new 20 level gunslinger class from Kobold Quarterly#13. Update: Sources fixed.15kv. 19Oct 2, 2010, 2:13 PMTim ShadowKQwebsiteRakshasaBloodline.user (v1.1)Author: Tim Shadow(ShadowChemosh) Desc: New Rakshasa Bloodline from Kobold Quarterlys website (Update: Chris added DC adjust script for min-affecting spells.10kv. 20Oct 23, 2010, 10:34 AMTim ShadowPaizo Fans UnitedPFRPGWayfinder01.user (v2012.12.05) Tim Shadow (ShadowChemosh) Desc: Everything from Wayfinder#1.
Pathfinder Character Generator
Wayfinder is free Fanzine check it out at paizo.com.111kv. 2Dec 5, 2012, 9:37 PMTim ShadowPFRPGWayfinder02.user (v1.1 2011.12.09) Author: ShadowChemosh Desc: Just the Gunslinger PrC from Wayfinder#2. May need adjustments as their are no guns in the base HL data set.7kv. 5Dec 9, 2011, 5:14 PMTim ShadowPathfinder Adventure PathsAddFeatsSavageTide.user Author: Richard A. Hunt Desc: Feats from the free Savage Tide player’s Guide.8kv.
7Oct 2, 2010, 2:13 PMTim ShadowPFRPGAPKingMakerSwordScion.user Author: Tim ShadowDesc: This changes the Kingmaker trait Sword Scion to work with the Dueling Sword from the Adventurers Armory file from this site. The feat Aldori Dueling Mastery from the campaign setting added that works with the AA dueling sword. 8Oct 2, 2010, 2:14 PMTim ShadowPFRPGAPKingMakerSwordScionwl.user (V1.0) Author: Tim Shadow(ShadowChemosh); Desc: This changes the Kingmaker trait Sword Scion to work with the Dueling Sword from the Official Adventurers Armory file from Hero Lab.
The feat Aldori Dueling Mastery from the campaign setting added that works with the dueling sword.6kv. 2Jan 10, 2011, 11:00 AMTim ShadowPathfinder Campaign SettingPFRPGCSGuns.user (v1.1) Author: mxcpotato Desc: Just the guns from the Pathfinder Chronicles Campaign setting, and two feats that go with them (Exotic Weapon Prof.
Firearms & Gunslinger) Note: These are NOT from the PFRPG Inner Sea World Guide but the original based on 3.5.10kv. 3Mar 24, 2011, 2:42 PMTim ShadowPathfinder DatabasePFRPGpDBSpellsword.user Author: Frodie Desc: Spellsword – By: Lester Ward – found at: 1: See simple Thing Version History for Notes.52kv.
7Oct 2, 2010, 2:15 PMTim ShadowRichard’s LabAddSkillsKnowledge.user New Knowledge skills from Richard’s Lab.8kv. 5Oct 2, 2010, 2:13 PMTim ShadowAddSkillsProfessions.user New Professions from Richard’s Lab.25kv. 6Aug 5, 2013, 7:01 PMTim ShadowAddSkillTricks.user New Skill Tricks from Richard’s Lab.38kv. 6Oct 2, 2010, 2:13 PMTim ShadowConverted DnD 35PFRPG35DwarfParagon.user Author: William Desc: Dwarf Paragon out of the Unearth Arcana updated for Pathfinder rules.5kv.
4Oct 2, 2010, 2:13 PMTim ShadowGMCompleatEncountersV1.hl Author: Mark Becker Desc: I have put together a Hero Lab file converting Paizo’s GameMastery Complete Encounters273kv. 3Jul 15, 2012, 2:13 PMTim ShadowMCP Classes.user Author: Mowgli Desc: This adds 10 new archetypes that act for Gestalt classes. The following are included Cleric/Rogue, Inquisitor/Rogue, Cleric/Ranger, Sorcerer/Paladin, Bard/Fighter, Fighter/Summoner, Oracle/Fighter, Druid/Rogue, Ninja/Fighter, Inquisitor/Fighter and Summoner/Barbarian.287kv. 2Dec 13, 2012, 7:14 PMTim ShadowPFRPGAnimalCompanionArmorRAW.user (v1.0) Author: Tim Shadow(ShadowChemosh) Desc: Changes HL(v4.4) to NOT give Light, Medium, and Heavy armor proficiency to all animal companions.
Instead only the cavalier’s mount gains Light armor.2kv. 4Oct 2, 2010, 2:13 PMTim ShadowPFRPGFencingGrace.user 2kv.
2Nov 9, 2014, 1:53 PMTim ShadowPFRPGFixArchetypeArmor.user (v1.0) Author: ShadowChemosh Desc: This fixes an issues with Archetypes that remove Armor Proficiencies and you can’t add them back. Once added you can add any of the Shadow Armor Proficiencies to your character. This is a work around until an official fix is out.8kv.
5Jan 14, 2012, 9:51 AMTim ShadowPFRPGHighlandertheImmortalsOGL.zip Author: Kev(Frodie) Desc: The rules are OGL, but the data set is for the Pathfinder setting. The rules website is: 7Oct 2, 2010, 2:14 PMTim ShadowPFRPGShadowChemosh – Remove Common From Int Weapons.user (2012.05.24) Author: Tim Shadow (ShadowChemosh) Desc: This addon adds a new Int Weapon power that allows for removing the Commong Language.
Warning – This addon replaces Common language for all things. So removing this addon later can cause some issues when opening up character files(.por).2kv. 3May 24, 2012, 12:13 PMTim ShadowPFRPGSpellopenslots.user (v2013.05.017) Author: Eretas Desc: “Spell open lots” for later usage.
So when you use Hero Lab to tracking you spells, either with the regular rules or with the Fast study. Contains: Spell open level 1 to 9 and Fast study spell level 1 to 9.24kv. 2May 17, 2013, 2:24 PMTim Shadow.
Some gain power through study, some through devotion, others through blood, but the witch gains power from her communion with the unknown. Generally feared and misunderstood, the witch draws her magic from a pact made with an otherworldly power. Communing with that source, using her familiar as a conduit, the witch gains not only a host of spells, but a number of strange abilities known as hexes. As a witch grows in power, she might learn about the source of her magic, but some remain blissfully unaware. Some are even afraid of that source, fearful of what it might be or where its true purposes lie.Role: While many witches are recluses, living on the edge of civilization, some live within society, openly or in hiding.
The blend of witches’ spells makes them adept at filling a number of different roles, from seer to healer, and their hexes grant them a number of abilities that are useful in a fight. Some witches travel about, seeking greater knowledge and better understanding of the mysterious powers that guide them.Alignment: Any.Hit Die: d6.Starting Wealth: 3d6 × 10 gp (average 105 gp.) In addition, each character begins play with an outfit worth 10 gp or less. Class SkillsThe witch’s class skills are , , , , (arcana) , (history) , (nature) , (planes) , , , and.Skill Ranks per Level: 2 + modifier. Table: Witch LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialSpells per Day01st2nd3rd4th5th6th7th8th9th1st+0+0+0+2,31————————2nd+1+0+0+342————————3rd+1+1+1+3421———————4th+2+1+1+4432———————5th+2+1+1+44321——————6th+3+2+2+54332——————7th+3+2+2+544321—————8th+4+2+2+644332—————9th+4+3+3+6444321————10th+5+3+3+7,444332————11th+5+3+3+74444321———12th+6/+1+4+4+84444332———13th+6/+1+4+4+844444321——14th+7/+2+4+4+944444332——15th+7/+2+5+5+—16th+8/+3+5+5+2—17th+8/+3+5+5+2118th+9/+4+6+6+33219th+9/+4+6+6+3320th+10/+5+6+6+44Class FeaturesThe following are the class features of the witch. Weapon and Armor ProficiencyWitches are proficient with all simple weapons. They are not proficient with any type of armor or shield.
Armor interferes with a witch’s gestures, which can cause her spells with somatic to fail. SpellsA witch casts arcane spells drawn from the. A witch must choose and prepare her spells ahead of time.To learn or cast a spell, a witch must have an score equal to at least 10 + the spell level. The Difficulty Class for a against a witch’s spell is 10 + the spell level + the witch’s modifier.A witch can cast only a certain number of spells of each spell level per day.
Her base daily spell allotment is given on Table: Witch. In addition, she receives bonus spells per day if she has a high score (see ).A witch may know any number of spells.
She must choose and prepare her spells ahead of time by getting 8 hours of sleep and spending 1 hour communing with her familiar. While communing, the witch decides which spells to prepare.Cantrips Witches can prepare a number of cantrips, or 0-level spells, each day, as noted on Table: Witch under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again. Cantrips prepared using other spell slots, due to feats for example, are expended normally.
HexWitches learn a number of magic tricks, called hexes, that grant them powers or weaken foes. At 1st level, a witch gains one hex of her choice. She gains an additional hex at 2nd level and for every 2 levels attained after 2nd level, as noted on Table: Witch. A witch cannot select an individual hex more than once.Unless otherwise noted, using a hex is a that does not provoke an. The save to resist a hex is equal to 10 + 1/2 the witch’s level + the witch’s modifier.Paizo.
FAQDo Temporary Ability Score Increases affect the DCs of monster and PC abilities based on those ability scores?Although the description of temporarily ability score bonuses just refers to increasing spell DCs, that is a legacy of some older game terminology not being updated as new features were added to the rules. Temporary ability score increases should affect ability DCs based on those ability scores, such as a attack or a.If a hex says it can only affect a creature once every 24 hours, does that mean no other witch can use it on that target?No, the restriction only applies to that particular witch using that hex, and doesn’t prevent other witches from using their own hex with that name on the target.For example, if Esmerelda uses her healing hex on Gustav, she can’t use it on him again for 24 hours. Morda can still use her healing hex on Gustav during Esmerelda’s no-healing-hex time period (and doing so prevents Morda from using it on him again for 24 hours). Repeat for any other witch using the healing hexIf I take levels in a prestige class that advances my spellcasting, do I continue to gain bonus spells from my patron as I gain levels?No. That is a class feature of the witch class, and the standard “+1 level of spellcasting” prestige class ability only advances spells known, spells per day, effective spellcaster level.
(You retain the patron spells from your familiar based on your actual witch level, of course.)What spell does the light patron grant at level 18?The spell at level 18 should be fiery body.Update: Change the level 18 “sunburst” to “fiery body.”What spell does the insanity patron grant at level 6?The spell at level 6 should be distracting cacophony.Update: Change “mad hallucination.” to “distracting cacophony.”Source(s), Patron SpellsAt 1st level, when a witch gains her familiar, she must also select a patron. This patron is a vague and mysterious force, granting the witch power for reasons that she might not entirely understand. While these forces need not be named, they typically hold influence over one of the following forces.At 2nd level, and every two levels thereafter, a witch’s patron adds new spells to a witch’s list of spells known. These spells are also automatically added to the list of spells stored by the familiar. The spells gained depend upon the patron chosen. Each patron is listed by its theme. Its actual name is up to the GM and the witch to decide.
Witch’s Familiar At 1st level, a witch forms a close bond with a familiar, a creature that teaches her magic and helps to guide her along her path. Familiars also aid a witch by granting her skill bonuses, additional spells, and help with some types of magic. This functions like the arcane bond class feature, except as noted in the.A witch must commune with her familiar each day to prepare her spells. Familiars store all of the spells that a witch knows, and a witch cannot prepare a spell that is not stored by her familiar. A witch’s familiar begins play storing all of the 0-level witch spells plus three 1st level spells of the witch’s choice.
The witch also selects a number of additional 1st-level spells equal to her modifier to store in her familiar. At each new witch level, she adds two new spells of any spell level or levels that she can cast (based on her new witch level) to her familiar.
A witch can also add additional spells to her familiar through a special ritual. Major HexStarting at 10th level, and every two levels thereafter, a witch can choose one of the following major hexes whenever she could select a new hex. Subpages.Favored Class BonusesInstead of receiving an additional skill rank or hit point whenever they gain a level in a favored class, some races have the option of choosing from a number of other bonuses, depending upon their favored classes. The following options are available to the listed race who have witch as their favored class, and unless otherwise stated, the bonus applies each time you select the listed favored class reward. Table: Favored Class Bonuses RaceBonusSourcePaizoCore RacesAdd +¼ natural armor bonus to the AC of the witch’s familiar.Add one spell from the spell list to the familiar. This spell must be at least one level below the highest spell level the witch can cast.
If the ever replaces this familiar, the new familiar knows these bonus spells.The witch gains? Of a new witch hex.Add one spell from the spell list to the familiar. This spell must be at least one level below the highest spell level the witch can cast. If the ever replaces this familiar, the new familiar knows these bonus spells.Add 1 skill rank to the familiar. If the half-orc ever replaces this familiar, the new familiar gains these bonus skill ranks.Add +¼ to the witch’s caster level when determining the effects of the spells granted to by the patron.Add one spell from the spell list to the familiar. This spell must be at least one level below the highest spell level the witch can cast.
If the ever replaces this familiar, the new familiar knows these bonus spells.Other RacesAdd one spell from the spell list to the familiar. This spell must be at least one level below the highest spell level the witch can cast. If the ever replaces this familiar, the new familiar knows these bonus spells.Add one spell from the spell list to the familiar. This spell must be at least one level below the highest spell level the witch can cast. If the ever replaces this familiar, the new familiar knows these bonus spells.Add +5 feet to the distance at which her familiar grants the feat (maximum +20 feet).Add one spell from the spell list to the familiar.
This spell must be at least one level below the highest spell level the witch can cast. If the ever replaces this familiar, the new familiar knows these bonus spells.Add +5 feet to the range of one hex with a range other than “touch.”Add a +½ bonus on checks and checks made by the witch’s familiar. If the sylph ever replaces this familiar, the new familiar gains these bonus skill ranks.Add one spell from the spell list to the familiar. This spell must be at least one level below the highest spell level the witch can cast.
If the ever replaces this familiar, the new familiar knows these bonus spells.The witch’s familiar gains 1 against cold, electricity, or fire. Each time the witch selects this reward, increase the familiar’s resistance to one of these energy types by 1 (maximum 5 for any one type). If the witch ever replaces this familiar, the new familiar has these resistances.3rd Party PublishersJon Brazer EnterprisesAdd +¼ to the witch’s caster level when casting spells of the school.Add +¼ hours to the duration of the witch’s disguise hex. This option has no effect unless the witch has selected it 4 times (or another increment of 4); an increase of 45 minutes is effectively the same as no increase in hours of the witch’s disguise hex, for example.Add a +½ bonus on checks made to craft magic items.The witch’s familiar gains resistance 1 against either cold or electricity.
Each time the witch selects this reward, he increases his familiar’s resistance to one of those energy types by 1 (to a maximum of 10 for any one energy type).When casting witch spell with the fear descriptor, add +? To the effective caster level of the spell, but only to determine the spell’s duration.Add +5 feet to the witch’s familiar’s (to a maximum of +30 feet). If the familiar does not have darkvision, the familiar gains 5 feet. If the witch ever replaces her familiar, the new familiar gains this bonus to its distance.Rogue Genius Games+?
To effective level when determining the effectiveness of. (+1 effective level for every three times you select this option.)RGG:HHOAdd +1 hp to your familiar.RGG:HHOArchetypes & Alternate Class FeaturesWhen a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. Each alternate class feature replaces a specific class feature from its parent class. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites.A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature.
For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature.Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers.